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The third area was the most desolate and its main feature was the huge wall that ended it.

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Most of it was just soil or newly emerging plants that often suffered from our games.

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But the wall was undisturbed, so tall as to be unthinkable for us to try to climb it and ending in another patch of wire fencing, just to make sure no one had the idea of climbing it from the other side.

 
This was a place of loneliness, a place where things began and finished, a land of desolation, forgetfulness and sadness.


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A smell of regret and lost hope rested on the air, among the brown soil and in the little broken branches.

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Here was a place for last confrontations, for lost patrols of beaten men, for final attempts at victory amidst the ruins of defeat.

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The double agents would find themselves alone and without a clue as to which side they were truly on, now that there was only soil and death to hear their cries.
The heroes would encounter new doubts as to their true role in the millenial war among the galaxies and the evil ones would find new sources of power from the decay.

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And somewhere up in the walls, in the little holes that carefree masons had left behind, the hermits would find a new home and live their plastic little lives away from the tree, the wars and the house.

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(I would forget about them eventually and they would pass on to the undiscovered territories that exist even beyond imagination, where the emptiness of the future moves in unpredictable leaps into the unknown and the inconceivable.)

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